alpha 0.0.4


changelog:

  • currency and upgrade system
  • more efficient map generation
  • balancing 
  • sprite redesigns
  • UI reorganization
  • Ability quality indicator (lighter text)

Files

impacttowerbuild 5.zip Play in browser
Aug 22, 2022

Comments

Log in with itch.io to leave a comment.

(1 edit)

The currency system is interesting, but it seems strange to me when you pick up money at high speed and take damage in the process. I will earn, but I will die. Yay.

The speed improvement seems to be very strong. More precisely, the progression of improvement.

I liked the new generation. Now you can walk through narrow passages, and not just through huge spaces.

I would like to see some statistics after the game: floors passed, etc.

I also found a strange bug, if this is it. When the Big charged up his attack I used my book and then he died, but continued to tremble and deal damage on touch.

Wow! Okay alot of helpful feedback (Thanks!). Yes, in regards to the stats, that will come in a future update. As for the green 'bug' (I meant for it to be a crab), it is mean to stay on the map; anything green is 'persistent' and doesn't go away when they die (like the green grapes). However, the shaking is an issue, and will be fixed. Once again, thanks for playing!