Procedural Music Generation
This is the 5 (1/2) th day of the 7DRL and I can say that considerable progress has been made; here's a general synopsis:
MUSIC GENERATION
Yes - the centerpiece of this entire application; the spicy beats. I simply defined some nice sounding chord progressions, a variety of patterns to play these chords in, and let Math.random() do most of decision making. As of now, all pulses generated by a melody note (through some sort of synth) will be a line shooting out in a random direction. Since the accuracy is so low, I treated it as a part of a 'glass cannon' build; when it hits, it really Hurtz.
Okay I will stop.
MINOR BUG FIXES
All the common suspects; screens not loading, character and map not functioning correctly, etc. I won't bore you with the details, but if you would like to know more, check out the GitHub repo.
Files
Hurtz
Roguelike autobattler with procedural music generation
Status | Released |
Author | YottaYocta |
Genre | Rhythm |
Tags | Seven Day Roguelike Challenge, autobattler, Music, Procedural Generation, Roguelike, Roguelite |
More posts
- The Mountain of ProgressMar 12, 2022
- First MVPMar 10, 2022
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